21st Century D&D

Cleric

Cleric level information:

Minimum ability scores to be a cleric: Wisdom 9. Note that clerics with a Wisdom from 9 to 11 have a chance for spells to fail; see the Wisdom table on this page.

A cleric with 15 or greater Wisdom gains 10% bonus experience points.

Clerics can use all armor and shields. They can use the following weapons: sling, club, flail, warhammer, mace, quarterstaff.

Clerics have the following special abilities: