Druid level information:
Minimum ability scores to be a druid: Wisdom 12, Charisma 12.
A druid with 15 or greater Wisdom and Charisma gains 10% bonus experience points.
Druids can use leather armor, and they can use wooden shields. They can choose proficiencies from the following weapons: club, dagger, scimitar, quarterstaff, sling, spear, warhammer, flail, and long and short bows.
Druids have the following special abilities:
Druids can cast spells. They gain a certain number of spells each level, and they may cast each spell they know once per day. If a spell is used, in order to regain its power the next day, the druid must get at least 6 hours of sleep, then pray for 15 minutes per spell level. Spells that are not used on a given day are carried over to the following day and are useable without further prayer, but the once-per-day limit still applies.
Druids gain a +2 on saving throws against attacks which deal fire or electric damage.
At 3rd level, the druid gains the ability to identify plant type (including plant creatures) and animal type (including beasts). They also become able to tell if water is drinkable, and whether it is pure. Finally, at this level they also become able to move through overgrowth (thorns, briar patches, large weeds, etc.) without leaving a trail or slowing their movement speed.
At 6th level, the druid gains immunity from any Charm-type spells cast by sylvan creatures: pixies, sylphs, leprechauns, and so on.
At 7th level, the druid gains the power of transforming into animals. This power can be used once per day at 7th level, twice at 8th, and three times at 9th. A druid who transforms can become any bird, reptile, or mammal, assuming all physical characteristics of that animal, but not its mind. This includes a change in Hit Dice and hit points!
A druid can only assume a particular form once each day.
The smallest creature available for each category: bluejay, bullfrog, fruit bat. The largest creature available for the category: eagle, 10-foot snake, black bear.
Changing form restores 10-60% of of lost hit points sustained in the current form. For example, Darren has a maximum of 24 hit points as a human, but right now he’s lost 10 and is down to 14. He decides to change shape. After making this decision, he rolls a d6, gets a 3, and multiplies by 10. He has lost 10 hit points, so 30% of those, or 3 HP, is restored, leaving his current form with 17 HP. His HD and HP will now change to match the new form, but the ratio of current to maximum HP will still equal 17/24! Note that hit points are not restored when returning to human form.