This page gives summary combat information about weapons. To learn whether a given character class can use a particular weapon, visit the page for that class.
For thrown and ranged weapons, the slashed numbers are range increments: short, medium, and long range. For example, short range with a dagger is 2 hexes away or closer, medium range is 3 hexes away, and long range is 4 hexes away. Attacks at medium range take a -2 penalty; attacks at long range take a -5 penalty.
Note that attack rolls with thrown weapons are adjusted by Dexterity and not Strength.
|Weapon Name||Damage||Hands Required||Attack Type|
|dagger||1d4||one||melee, thrown 2/3/4|
|handaxe||1d4+1||one||melee, thrown 4/6/8|
|halberd||1d8||two||melee; hits adjacent targets normally; enemies 2 hexes away are “in melee” and move slower|
|javelin||1d4+1||one||melee, thrown 6/9/12|
|sling||1d4 (with scavenged ammo, 1d4-1, min 0)||one||missile 10/16/22|
|spear||1d6||one||melee, thrown 4/7/10|